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Dead By Daylight Patch Notes - Latest Updates

Dead By Daylight Update 4.7.2 (Today, May 19) Patch Notes

Jul 04, 2025
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Dead By Daylight Update 4.7.2 (Today, May 19) Patch Notes

Staying on top of what's new in your favorite horror game, Dead by Daylight, can feel like a full-time job, can't it? The creators are always tweaking things, adding new scares, or just making life a little different for survivors and killers alike. It's actually pretty exciting to see what they come up with next, especially when it changes how you play the game.

There are always fresh announcements coming out, giving us a peek at upcoming characters or perhaps a shift in how a certain killer behaves. Sometimes, it's just a small fix, but other times, it's a really big deal that changes the whole feel of a match. You might find yourself wondering how these changes affect your favorite strategies, or maybe even what new ways you can mess with your friends.

So, if you're keen to catch up on the very latest happenings, including some interesting adjustments to familiar faces and system updates that change how the game plays out, you're in the right spot. We're going to talk about the newest public test build information and what that might mean for the live game, too it's almost like getting a sneak peek at the future of the fog.

Table of Contents

What's Happening with the Nightmare Killer?

The Nightmare, Freddy Krueger himself, has received some pretty significant adjustments, particularly on the public test build. This is a character that, in some respects, has seen quite a few different versions over time, and these new changes are definitely worth looking into if you enjoy playing as him or against him. You know, it's always interesting when a familiar face gets a fresh set of tricks to play with.

Nightmare Rework in the Dead by Daylight Patch Notes

For those who like playing as Freddy, or maybe even those who dread facing him, his special abilities have been looked at quite closely. We're talking about the dream snares, which are those tricky traps he can set, and also the dream pallets, which look like normal pallets but are anything but. These tools are pretty central to how he controls the map and chases survivors. Apparently, the team has made some tweaks to how these work, aiming to make his playstyle feel a bit different, perhaps more fluid or maybe even a little more challenging for survivors to predict. His dream projection, that ability to teleport to generators, has also seen some adjustments, which could change how quickly he moves around the map and applies pressure. It's all about making his unique set of skills feel just right for the game.

How Are AFK Crows Changing?

The system that deals with players who aren't moving much, or are "away from keyboard" (AFK), has gotten a pretty big refresh. This is something that affects everyone, killer and survivor, because it's about making sure everyone in a match is actually playing. You know, it can be a bit frustrating when someone just stands still the whole game. So, the creators have been working on making this system better, which is good news for keeping matches fair and fun for everyone involved.

Updates to the AFK Crow System in Dead by Daylight Patch Notes

According to the official information from the creators, the system that manages those pesky AFK crows has been given a good overhaul. What does this mean for you? Well, it means the crows that appear above a survivor who isn't moving are going to take a little longer to show up, and the rules for gaining points while you're not moving have gotten a bit stricter. So, if you're just standing there, you'll find it harder to earn progress. Survivors are now considered not interacting with the game after about ten seconds of inactivity. During this time, they start to gather "AFK points," and those crows slowly start to appear, beginning with one and going up to three. Interestingly, these AFK points build up more slowly if you're moving around a little bit or if the killer is close by, which is a nice touch. This whole system, including how points are given for the Animatronic killer, has been completely looked at to make the game clearer and fairer for everyone. It's actually a pretty thoughtful way to handle something that can sometimes be a bit of a nuisance in matches.

What's New with Killers and Perks?

Beyond the big changes to the Nightmare and the AFK system, there have been some other adjustments to killers and the special abilities, or perks, that both killers and survivors use. These kinds of updates are pretty common, as the creators are always trying to fine-tune the experience. Sometimes, a perk might be a little too strong, or perhaps not quite useful enough, so they get a little tweak. It's all about keeping things balanced and interesting for everyone playing, which, honestly, is a pretty big job.

Killer Adjustments and Perk Tweaks in Dead by Daylight Patch Notes

The Ghoul killer has seen some important adjustments, and there have been other general improvements to how the game plays out across all the different platforms, like PlayStation, PC, and Xbox. One rather significant change is that killers can now, if they choose, finish off the last survivor with a special move called a "mori." The camera view for these "cinematic mori" moments has also been improved, making these end-of-match eliminations look even more dramatic. So, that's a pretty cool addition for killer players, allowing for a more impactful finish. On the perk side, Blood Echo, a killer perk, has been adjusted. Now, when you hook a survivor, all injured survivors will suffer from hemorrhage and exhaustion for a period of twenty, twenty-five, or thirty seconds, depending on the perk's level. This is a bit shorter than the previous forty-five seconds, and the perk now has a cooldown of eighty, seventy, or sixty seconds. Dead Man's Switch, another killer perk, now activates when you hook a survivor, affecting the first survivor who stops doing something. These changes are all about making the game feel fresh and giving players new ways to think about their strategies, which is, you know, pretty neat.

Are There Any Map Adjustments?

Maps are a really important part of the Dead by Daylight experience, right? They dictate where you can run, where you can hide, and how chases play out. So, when changes are made to a map, it can really shake things up. The creators sometimes adjust map layouts to improve how players move around or to fix areas that might not be working quite as intended. It's all part of making sure every match feels fair and exciting, which, honestly, is a pretty big undertaking.

Map Changes and Quality of Life in Dead by Daylight Patch Notes

One specific map has seen quite a few modifications. The length of a certain street has been made shorter, and they've added things that block your view along that street, making it harder to see far ahead. Any houses that were previously closed off are now gone, and the overall number of tiles, or sections, in the map has been reduced. They've also added more places to interact with and more things to block your path on the edges of the map. Plus, they've created new openings in the main house to make it easier to move around inside. These changes were made with the idea of improving how the game plays, which is always the goal. On top of that, there have been some general improvements to how the game feels to play, often called "quality of life" changes. These are usually smaller tweaks that just make everything run a little smoother or feel a bit more comfortable for players. For instance, the AFK crow system update is one of these quality-of-life improvements, aiming to make the experience better for everyone, you know, by ensuring active participation.

Recent Game Updates

There have been a few recent official updates that have brought some exciting new content and fixes to the game. These updates are usually available across all the major platforms, so whether you play on PlayStation, PC, or Xbox, you should be able to get them. It's pretty cool how quickly they get these out to everyone, ensuring the game stays fresh and responsive. These updates often bring some of the biggest changes, like new characters or major system reworks, which is, honestly, what a lot of people look forward to.

Dead by Daylight update 3.48, also known as 9.0.1, is available to download for PlayStation 4, PC, and Xbox One. This update, as we talked about, brings that big overhaul to the AFK crows system, with longer times before crows appear and stricter rules for earning points if you're not active. It also includes a complete scoring rework for the Animatronic killer, making things clearer during gameplay. Additionally, this update has some other bits and pieces included, too. A slightly more recent, smaller update, patch 8.7.2a, was put out on June 2, 2025, to fix a specific issue. This fix addressed a problem where the hair on certain cosmetic items for Sable and Vittorio, specifically Sable's Sudden Shading and Vittorio's Geralt of Rivia head cosmetics, would appear black or darker depending on the lighting in different parts of the map. This kind of small, quick fix is pretty common to address little annoyances that pop up, which, you know, is really helpful for players who like their characters to look just right.

Older Game Updates

Looking back a little, there have been several other updates that introduced significant new content and changes. These earlier updates laid some of the groundwork for the game as it is today, bringing in new characters, maps, and adjustments to existing ones. It's interesting to see how the game has grown and changed over time, with each update adding another layer to the experience. Sometimes, these older updates introduce things that become core parts of the game, which, you know, is pretty neat to reflect on.

Dead by Daylight update 3.47, or 9.0, became available for PlayStation 4, PC, and Xbox One. This update was a pretty big one, introducing the Animatronic killer with its unique "Fazbear's Fright" ability, along with new special abilities, or perks, and the Freddy Fazbear's Pizza map. This update also included interactive security doors, further adjustments to perks, an automatic system for the bloodweb, and updated penalties for being AFK. Going back a bit further, Dead by Daylight update 3.43, or 8.7.0, also became available for PlayStation 4, PC, and Xbox One. This update brought a brand-new survivor, Orela Rose, who came with powerful healing and support perks. Killer balance changes in this update targeted characters like the Ghoul and the Houndmaster, among others. These updates show a consistent effort to keep the game fresh with new content and to fine-tune the balance between survivors and killers, which, honestly, keeps things from getting stale.

Important Information About Testing

For players who like to get a sneak peek at upcoming changes, the public test build (PTB) is a really cool way to do that. It's where the creators let people try out new features before they go live for everyone. However, there are some pretty important things to keep in mind if you're going to jump into the PTB, especially concerning any progress you make or items you might get. It's good to be aware of these details so you don't have any surprises, which, you know, can sometimes happen if you're not fully informed.

Players will once again receive a good amount of auric cells, about 12,500 of them, on the PTB. These are the in-game currency that lets you check out different outfits and characters in the store. It's a nice way to let players experiment without spending their actual currency. However, it's very important to remember that any auric cells you get on the PTB, and any purchases you make there, will not carry over to the live version of the game. So, whatever you do on the test build stays on the test build. Also, any progress you make or save data you have was copied from the live game to the PTB servers on May 20, 2025. This means your test account reflects your main account up to that date, but again, nothing you do on the PTB after that copy will affect your main game. It's basically a separate playground for testing, which is, in a way, pretty useful for everyone involved.

A Look Back at Earlier Patch Notes

It's sometimes helpful to look at the history of updates to get a full picture of how the game has evolved. The creators often release smaller hotfixes or incremental updates between the larger ones, addressing immediate issues or making slight adjustments. These smaller updates, while not always as flashy, are pretty important for keeping the game running smoothly and addressing player feedback quickly. It shows a continuous effort to refine the experience, which, honestly, is something players really appreciate.

The patch notes for versions 8.5.x, for example, show a pattern of initial releases followed by smaller hotfixes. You had the main public test build for 8.5.0, and then subsequent hotfixes like 8.5.1 and 8.5.2. These hotfixes are typically deployed to sort out any immediate bugs or unexpected issues that pop up after a bigger update. This kind of ongoing support is pretty typical for live service games, ensuring that any glitches or imbalances are addressed as quickly as possible. It's a continuous process of tweaking and refining, which, you know, helps keep the game feeling fair and polished for everyone who plays.

So, we've talked about the big changes for the Nightmare killer, including his dream snares and projections, and how the AFK crow system is getting a major overhaul to encourage active play. We also looked at new ways killers can end a match with improved mori animations and adjustments to perks like Blood Echo and Dead Man's Switch. Plus, we covered some important map changes and the recent updates that brought new characters like the Animatronic and Orela Rose, alongside older fixes for things like cosmetic appearances. Finally, we went over what to expect if you jump into the public test build, especially regarding your auric cells and progress. It's been quite a bit of information about how Dead by Daylight is always changing and growing.

Dead By Daylight Update 4.7.2 (Today, May 19) Patch Notes
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